Sunday, January 31, 2010
some links
http://www.utne.com/daily.aspx
video for water competion- Lateral Architects
ideas for GOOD magazine
Decade of Design
traffic
other updates:
The official name for Marcus Prize 3 is:
Forecasting Milwaukee for the Urban Age
Alejandro Aravena, the Marcus Prize winner, will be giving a public lecture on Friday, March 5th at the School of Architecture & Urban Planning
Thursday, November 19, 2009
Marcus Studio v.3
Marcus Prize Studio 2010
10 Proposals for the City.
Alejandro Aravena
Ryan O’Connor
"The greatest difficulty of this vertiginous and massive urban growth in world globalization is that the socially conflicted city and the wealth-generating city are joined in an unprecedented way. Never before has the relationship between the city as a problem and the city as an opportunity, between the city as a time bomb and the city as a goldmine had such clear ties to cause and effect.” –Alejandro Aravena
Scope: Attractive Milwaukee, Inclusive Milwaukee
The context of this studio, is that we should operate from both ends. To make a city competitive, identify and implement proposals for the elite and for the disadvantaged.
On the other end, cities are a shortcut towards equality, since they can improve the quality of life of the poor, without having to wait for income redistribution. So we need to identify strategic projects that can reshape declining communities and neighborhoods and integrate them with the network of opportunities that cities concentrate, using housing, public space, transportation and urban infrastructure as tools.
Students will each identify a problem or opportunity in the city, which belongs to the broader discussion (newspapers, city council, academia) at very different scales and create an architectural or urban proposal that then can be collected into a set of propositions for the city.
Why take the Marcus Prize Studio?
- Internationally known studio
- Work with an internationally respected architect (Icon Magazine online: top 20 architects under 40)
- Professional publication opportunity (e.g. Skycar City, available at Amazon.com)
- Exhibition potential (e.g. Marcus Prize 1: Skycar City, exhibited at Venice Bienalle, Marcus Prize 2: Designers as Builders, exhibited at Deutsches Architekturmuseum in Berlin)
Wednesday, November 11, 2009
Friday, September 4, 2009
Design Thinking
www.ideo.com
Design challenges are inherently complex and deserving of more than a step-by-step plan in order to resolve emerging nuances and provide pathways to implementation. Because design is messy and non-linear, each project we do is bespoke. We customize it for the challenge at hand. The scoping of the project plan is when our approach starts to take shape, and where our partnership with you begins. We refer to our overall approach as "design thinking": a means of problem solving that uses design methodologies to tap into a deep reservoir of opportunity. These methods include observation, prototyping, building, and storytelling, and can be applied by a wide range of people to a breadth of organizational challenges.
An inherently shared approach, design thinking brings together people from different disciplines to effectively explore new ideas—ideas that are more human-centered, that are better able to be executed, and that generate valuable new outcomes.
Design thinking also enables us to collectively tackle problems and ideas that are more complex than the lone designer can imagine: inaccessible healthcare, billions of people living on a few dollars a day, energy usage outpacing the planet's ability to support it, education systems that fail students, and beyond. These problems all have people at their heart. They require a collaborative, human-centered, iterative, and practical approach to finding the best ideas and ultimate solutions. Design thinking is just such an approach to innovation.
CEO Tim Brown is using his blog to share ideas about design thinking.
Thursday, August 27, 2009
Connect the dots:
Tuesday, August 18, 2009
Tuesday, June 30, 2009
Saturday, May 30, 2009
Grasshopper Tutorial PDF's
http://download.mcneel.com/s3/mcneel/grasshopper/1.0/docs/en/AlgorithmicModelling.pdf
(Algorithmic Modeling, Mohamad Khabazi)
http://www.liftarchitects.com/storage/research/Grasshopper%20Primer_Second%20Edition_090323.pdf
(Grasshopper Primer, Andrew Payne)
http://wooj.files.wordpress.com/2009/05/grasshopper-tutorial-woojsung-com.pdf
(Rhino Grasshopper Tutorial, Woo Jae)
Wednesday, April 29, 2009
Transient Studio: On Temporality, Scale and Movement

Sanford Kwinter
This general area is bounded by 5 sides, each with its own duration and scale. It is bounded to the south by the port entry; the north by the Milwaukee Art Museum; the east by Lake Michigan; the west by the Third Ward; and above by I-794.
The studio will use several sites within or near the Summerfest grounds and, through two projects and several exercises , explore the themes of Scale, Temporality (i.e. winter vs. summer, day vs. night, auto vs. human), and Movement. These issues by their very nature cannot exist in isolation; each is established through relative judgments, producing a multiplicity of complex physical, social, historic and temporal relationships within and around this piece of urban landscape.
Diagramming and physical model exploration will be used in conjunction with digital fabrication/emergent design techniques (knowing scripting is not required). Emphasis will be on developing and honing students’ design processes and artifact production.
Students should have a general knowledge of a 3D software platform, rendering program(s), and use of the Rapid Prototyping Lab.
Friday, April 24, 2009
Friday, April 10, 2009
Saturday, April 4, 2009
Wednesday, March 25, 2009
Saturday, March 21, 2009
SARUP finally questions/replys/questions...
microcosom-ers-

Friday, March 20, 2009
grasshopper tutorial 2
http://www.designalyze.com/2009/03/19/vt-grasshopper-workshop-video02-components-and-canvas/#more-265
grasshopper tutorial 1
http://www.designalyze.com/2009/03/18/vt-grasshopper-workshop-video-01-intro-to-grasshopper/#more-263
Thursday, March 19, 2009
Highspeed Train track - Pylon
Moire Wall


This grasshopper definition uses a base line as an input. From that 2-3 layers are created with differing curves to produce a Moire effect. Control over curvature, angle, shift height and depth allow for real-time study of the moire effect. Surfaces should be lofted over each 'fin', however much more tweaking is needed for this.


















