This grasshopper definition uses a length and width input along with an attractor point to create a varied and complex attraction script. Many variables may be controlled via sliders including: the tube shape (fillet size based on proximity to attractor), impact of attractor on tube length, the end condition of the tubes (flat stepped or rotated), the number of tubes in u v direction, as well as many other preview options and final components to bake to rhino.
This grasshopper definition uses a spline to create a roller coaster. Parameters include the number of cross braces holding the rails and the width, depth and size of the rails. The definition automatically creates vertical supports and performs an intersection test so vertical members do not interfere with the track when it cross over itself.
this folded wall can be created from any spline in plan... its elevation (heights of the layers) are drawn and input into the grasshopper definition. Several variables can be controlled including, with of either half, the randomness of the folds, how many folds and some corrections for length differences when walls are curving.
"It is important here to recognize the question of temporality. Symbolic significance may shift, often dramatically, over a period of time. What was once shockingly alien may eventually appear reassuringly familiar. The way in which we engage with architecture must therefore be seen not as a static condition, but as a dynamic process." Katodrytis
Architecture is about defining space, orchestrating movement, and embracing an awareness of the human condition.
Designing architecture requires a process-based mentality where one evolves an idea through learning, making, collaboration, and intuition.Architects must foster the ability to gather, abstract and control information to establish innovative and novel buildings- also, theories, diagrams, collaborations, contracts, logics, scripts, artworks, spaces, machines, technologies, installations…
1)Curiosity is critical to making architecture. It is the trait that seeks and gathers information for learning, as well as, promotes tenacity – the desire to keep making decisions and refining them without fear of the wrong answer.
2)Creativity is critical to making architecture. It requires one to be curious, ask questions and challenge pre-conceived notions. It is the ability to produce solutions to problems that arise in the design process & design making. It is not limited to making pretty pictures; it requires one to see larger themes and connections.
3)Convictions are critical to making architecture. They require designers to know themselves. Strong convictions induce passion into the design process and ultimately into the architecture.